Technology
Play a complete round of golfWhen compared to other systems, one huge advantage to the Simstar simulator is the ability to use your own golf clubs ( from driver to putter ) and play a complete round of golf. Our system will allow you to hold both ‘longest-drive’ as well as ‘closest to the pin’ contests. The motion and light sensors are sensitive enough to deliver accurate readings at close range, making your contests enjoyable and entertaining on every level of play.
Fly-with-ball feature
After your shot, the virtual 3D graphics camera will fly you, in real time, along the ball’s airborne and ground trajectory. As opposed to other systems where you have to wait for the new view to be calculated, the Simstar system is so fast it seems instantaneous.This feature keeps your audience of onlookers interested and glued to the activity.
Realistic ball flight trajectory
Watch the ball bounce and roll, hook, slice, push, pull, fade and draw or any combination thereof. Plus, have the computer (or non-computer) “randomly” incorporate wind factors.
When chipping and putting, the ball will follow the contour of the surface and it’s path and speed will be influenced accordingly. Also, the flight trajectories of missed shots are shown. The flight trajectory calculation routines use proven mathematical formulas that use all the parameters of the clubface at impact with the ball together with the ball’s initial flight angles and velocities.
Detailed Swing Analysis
See why the ball flew the way it did. High speed optical sensors are used to capture all elements of the club face at impact with the ball and the ball’s true launch angles and speed like no other system on the market. In contrast to other (also very high priced) golf simulators on the market, the Simstar system provides valuable feedback information that will truly help the player to improve his game. This data is shown graphically in pop-up windows after every shot and include:
- Club head speed at impact to the ball
Club face angle at impact (number of degrees open or closed) in relation to path angle
Club head angle of approach (hitting the ball on the down or up-stroke)
Club head Path in degrees (i.e. from out to in, in – out etc)
Club head height above ground at impact
- Ball position on club-face at impact in both x and y directions (vertical and horizontal distance from sweet spot on club-face is captured)
- Effective club-face loft at impact (e.g. A 7 iron normally has 40 ° of loft, but when the club is held at anything other than 90° to the ball, the effective angle at impact will be changed. Also, the club-face angle and hitting the ball on the upward or downward stroke will effect the loft angle and thus the flight of the ball)
- Ball spin rates and directions are calculated from the captured club data at impact. Side ( or horizontal ) spin as well as top ( or vertical ) spin rates are calculated and summed to give a final spin rate and spin direction. The side spin causes the ball to curve left or right depending on the direction of spin and the positive top spin will give extra lift and distance. Negative top spin (caused by topping the ball) will, on the other hand, cause the ball to dive.
- Ball launch path angle
Club head velocity
Club head face angle at impact to ball (degrees club-head open or closed at moment of impact in relation to club head path)
Club head height above ground at impact to the ball
Ball launch velocity
Ball path
Ball launch angle
To learn more about the Simstar golf simulator experience and how we can add value to your next event, contact us today!
SIMSTAR GOLF, INC
GOLF SIMULATORS – SALES AND RENTALS
Las Vegas
Nevada
(213) 537-4681